Responsible for all cg elements to final render unless otherwise noted.
Please reach out for VFX reel password.
Some work for Garden Joy, by Burlingame Studios.
3D models, textures, and some 2D graphics provided by team. Otherwise responsible for all CG: concept, layout, shading, lighting, rendering, compositing, and finish.

One of my favorite renders I got to make: a collection of items that we called "Garden Pass" for April 2026. Lots of bloom and rays in comp, and of course color tweaking for cohesiveness

I art directed this project! (an advent calendar in Dec 2025, where we gifted players a special item every day for 12 days) and made this as the driving image :)

images in-game context

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Responsible for softgood keyboard lighting on all images; additionally responsible for quarter-view iPad lighting. Renders up to 10k resolution - click on images to enlarge.
Maya, V-Ray, Nuke
Responsible for all softgood/keyboard lighting
Responsible for all softgood/keyboard lighting
Responsible for all softgood/keyboard lighting
Responsible for all softgood/keyboard lighting
Responsible for keyboard "deck" lighting (not back panels) and iPad
Responsible for keyboard "deck" lighting (not back panels) and iPad
Responsible for softgood/keyboard lighting
Responsible for softgood/keyboard lighting
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Maya, Redshift

Used Object IDs and shader switches to toggle between pool floatie materials
MASH to scatter beach items (shells, rocks, stars, grass) and slight hue variation with user data id
Lots of shader layering! - e.g., ocean water and ocean "foam", towel with graphic and seams, even the margarita glass with salted rim....

Lighting Breakdown
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Maya, Substance, Redshift (+ Unity for hologram and interaction; demo below)

based off of Trish Coonrod's still life work:
https://www.instagram.com/p/CWLP5soreDl/

Lookdev Process & Lighting Breakdown

Real-Time Hologram Interaction Demo

Experimenting with Looking Glass hologram with re-built Unity shaders and render elements. Next, adding interactivity with a Leap Motion!

Leap motion interactivity - with Unity! :)

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Maya, Redshift

Redshift Curvature to drive noise displacement on egg white and oil edges (hypershade snippet below)
Experimented with Maya 2023 boolean system and retopo'd as needed

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"leng ngau tong"

Created with Maya, Adobe CS, and Unity

3-5 minute playthrough.
Featured at UC Berkeley's Worth Ryder Art Gallery, 2017, with 3D printed installation.

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Used nCloth for fabric modelling; generated cloud VDBs in Houdini; experimented with Redshift sheen, and a couple gobos

Maya, Redshift, Houdini

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Maya, Redshift, After effects
Using animated displacement for water ripples
Animated character with wave deformers; breakdown video below

Breakdown Video and Lookdev WIPs:
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Maya, Redshift, Substance Painter

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Lab on a Chip, March 2020 Issue
Lab on a Chip, March 2020 Issue
Journal of Chemical Information and Modeling, June 2020 Issue
Journal of Chemical Information and Modeling, June 2020 Issue
ACS Analytical Chemistry, September 2019 Issue
ACS Analytical Chemistry, September 2019 Issue
Journal of Minerals, Metals & Materials, October 2019 Issue
Journal of Minerals, Metals & Materials, October 2019 Issue
Published Scientific Journal Covers
Maya, Redshift, After effects. Data provided by LLNL scientists.
Click on images to enlarge
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