Please reach out for VFX reel password.
Maya, Redshift
Used Object IDs and shader switches to toggle between pool floatie materials
MASH to scatter beach items (shells, rocks, stars, grass) and slight hue variation with user data id
Lots of shader layering! - e.g., ocean water and ocean "foam", towel with graphic and seams, even the margarita glass with salted rim....
3D models, textures, and 2D graphics provided by team. Otherwise responsible for all CG, heavy emphasis on layout, shading, lighting, compositing.
images in-game context
Maya, V-Ray, Nuke
Responsible for all softgood/keyboard lighting
Responsible for all softgood/keyboard lighting
Responsible for keyboard "deck" lighting (not back panels) and iPad
based off of Trish Coonrod's still life work:
https://www.instagram.com/p/CWLP5soreDl/
Lookdev Process & Lighting Breakdown
Experimenting with Looking Glass hologram with re-built Unity shaders and render elements. Next, adding interactivity with a Leap Motion!
Leap motion interactivity - with Unity! :)
Maya, Redshift
Redshift Curvature to drive noise displacement on egg white and oil edges (hypershade snippet below)
Experimented with Maya 2023 boolean system and retopo'd as needed
Used nCloth for fabric modelling; generated cloud VDBs in Houdini; experimented with Redshift sheen, and a couple gobos
Maya, Redshift, Houdini
Maya, Redshift, After effects
Using animated displacement for water ripples
Animated character with wave deformers; breakdown video below
Maya, Redshift, Substance Painter
Lab on a Chip, March 2020 Issue
Journal of Chemical Information and Modeling, June 2020 Issue
ACS Analytical Chemistry, September 2019 Issue
Journal of Minerals, Metals & Materials, October 2019 Issue
Maya, Redshift, After effects. Data provided by LLNL scientists.
Click on images to enlarge